Stuck on Day 7 — the Floor Check Won't Trigger in TSUMIMI TIME
Day 7 in Red Chat Ritual TSUMIMI TIME will not offer the floor check if the stun gun missed its Day 6 deadline, or if the Day 6 stream was skipped. Here is the ordered check and what each cause costs.
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Day 7 is where a run stops being recoverable. The floor check is gated on a gift delivered before the Day 6 stream, and if that deadline slipped there is no prompt, no error and no alternative route — the option simply is not there, and the day will not offer it again.
Source note: The Day 6 stun gun deadline is Confirmed by the developer's FAQ and was reproduced on Version 1.0.1. The alternative cause below — skipping the Day 6 stream — is Observed in our own run, not documented. Anything we could not reproduce is marked Unverified.
Short answer
You are waiting for something that is not coming. The floor check requires the stun gun to have been delivered before the Day 6 stream started. If Day 6 passed without it, the option is gone for the rest of that save, and Day 7 will still let you finish the day — you simply do not get the check.
Check these in order
| # | Symptom | Most likely cause | How to verify | Fix |
|---|---|---|---|---|
| 1 | No floor check option on Day 7 | Stun gun was not delivered before the Day 6 stream | Check the Day 6 gift state in your archive or notes | Reload a Day 5 or Day 6 save and deliver it in time |
| 2 | Gift was delivered, still no option | It landed after the stream on Day 6 | Compare delivery moment with stream start | Same — reload; the window is closed in this save |
| 3 | Day 7 will not advance at all | A required scene on Day 6 was skipped | Look for an unplayed stream or an unread file from Day 6 | Play the skipped scene, then end the day |
| 4 | Option appears but is greyed out | It requires a file you do not have | Read the option's own condition text | Collect the file before the chapter gate |
| 5 | Everything looks right, still stuck | The save predates version 1.0.1 | Check whether the run started before 23 October | The economy differs; a fresh run is the reliable path |
Rows 1 and 2 are the same cause with different evidence, and they cover almost every report. The important detail is that the failure is silent: nothing tells you at Day 7 that a Day 6 delivery was the precondition.
What the floor check is for
It is the route by which the Day 7 scene converts a gift into information. Without it, you keep playing, but the information it would have produced never enters your archive — which means the chapter gate is scored against a shorter file set than you think.
That is why this symptom connects directly to the most common ending. The chain runs gift deadline → Day 7 option → Day 7 information → chapter gate → final deduction. Break the first link and the failure surfaces much later, as an unfillable blank. The file troubleshooting page covers what that looks like from the blank's side, and the endings hub shows the branch most players land on — End 8 at 55.0%, which is Steam's own global rate for that achievement, sampled in this repository.
This is the one deadline that decides the run rather than a scene. Missing the Day 4 potato gun costs you the Day 5 newspaper scene. Missing the Day 6 stun gun costs you Day 7, and Day 7 is where the chapter's information is assembled.
Which Day 6 state produces which Day 7
Five Day 6 endings exist, and four of them are diagnosable from the Day 7 screen alone. Match your last Day 6 state against the row before trying anything.
| Your Day 6 ended with | Day 7 shows | Cause | Recoverable in this save |
|---|---|---|---|
| Stun gun delivered before the stream | Floor check option | Nothing wrong | Not applicable |
| Stun gun delivered after the stream | No option, no prompt | The window closed before delivery | Reload to Day 6 or earlier only |
| Stun gun bought but never delivered | No option | Purchase is not delivery | Reload; the money is already spent |
| Stream skipped entirely | No option | Skipped stream may be a second precondition — Observed | Reload and play the stream this time |
| Delivered and stream played, still nothing | No option | Unverified — we could not reproduce it | Report it; see the open questions page |
The fourth row is the one worth remembering, because it is the only failure that is not about the gift. It also means the usual advice — "deliver the stun gun on Day 6" — is incomplete: on one run, delivering it was not sufficient on its own.
Can it be recovered without reloading?
No, within the save. Two options, neither comfortable:
| Option | What it costs | When it makes sense |
|---|---|---|
| Reload a Day 5 or Day 6 save | The days between that save and Day 7 | You have a save from before the deadline |
| Continue without the check | One information source, for the rest of the run | You are already past the chapter gate, or have no earlier save |
| Start a new run | Everything | You want a clean attempt with the deadline met |
If you continue, the run is still finishable. It is not the run you were planning, and the branch it can reach is narrower — but abandoning it costs more than finishing it and checking what ending you got.
If none of that worked
You may be reading the wrong day. The Day 6 stream and the Day 7 floor check are adjacent, and it is easy to believe you are on Day 7 when a Day 6 scene is still unplayed. The walkthrough lists the day sequence without giving away the deduction answers.
You may have skipped a stream. Skipping a night costs keywords, and one of them may be the precondition for the check rather than the gift. This is Observed, not documented — we reproduced it once and could not rule out the gift having failed for a second reason.
It may be a save from a different patch. Version 1.0.1 raised starting funds and added fast-forward. A run started before 23 October has tighter money, which can make the Day 6 delivery impossible rather than merely missed. The release hub dates the patch.
If none of the three applies and you can name your day, your gift delivery moment and the option you expected, that is a reportable state. The community section explains where it will be read.
Related
- Gift timing calculator — check your day before you buy anything
- Gift not working — if the delivery itself did nothing
- 15-day walkthrough — the full day sequence
- Troubleshooting index — the other four symptoms
Why is the floor check missing on Day 7?
Because the stun gun was not delivered before the Day 6 stream started. The option is gated on that delivery and does not appear otherwise.
Can I still finish the game if I miss it?
Yes. Day 7 continues and the run can reach an ending. What you lose is the information the check produces, which narrows the branches available at the chapter gate.
Does reloading work?
Only to a save from Day 6 or earlier with the gift still deliverable. If your earliest save is Day 7, the window is already closed.
Is the stun gun always in the wish list?
Not necessarily, according to player reports. We could not reproduce a case where it was absent, so that part stays Unverified and is tracked on the open questions page.
Could skipping the Day 6 stream cause it instead?
Possibly. We reproduced the symptom once after skipping a Day 6 stream, but could not separate it from a simultaneous gift failure. Treat it as a second cause, not a replacement one.
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