Demo Save Won't Carry Over to the Full Game — TSUMIMI TIME

The TSUMIMI TIME demo is a separate Steam app (AppID 4793590) with its own save location, so there is no import path into the full game. Here is where each build stores its data and why copying files fails.

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Livestream window with the Mega Chat panel open, showing a 5,000 yen and a 1,500 yen option
Screenshots, banners and achievement icons are official Steam assets © Tohakusha Inc. Re-encoded to WebP; no other edits.

Nothing carried over because nothing was ever meant to. The demo is a separate Steam application, released in June 2026, with its own app ID, its own install directory and its own save location. There is no import button, no cloud migration, and no hidden flag — copying files between the two directories does not work either.

How we label facts:ConfirmedObservedUnverifiedUnknown

Source note: The separate AppID (4793590) and the absence of any transfer feature come from the Steam store listings and the developer's FAQ. File layout below reflects what we observed on Windows in Version 1.0.1; exact folder names can differ by install path.

Short answer

You did not lose anything — the two builds never shared storage. The demo's progress lives under a save folder named for its own app ID, and the full game reads a different one. Starting the retail build is a fresh run by design, not a failure state.

Check these in order

#SymptomMost likely causeHow to verifyFix
1New purchase starts from Day 1Expected — no transfer existsNothing to check; this is documented behaviourStart the run you actually want
2Demo progress vanished after installing the full gameTwo separate save foldersLook for two directories, one per app IDYour demo save is still there if you relaunch the demo
3Copied files into the retail folder, game ignores themSave format is app-scopedThe retail build may not even read the folderDo not copy files between builds
4Steam Cloud shows no save for the retail buildCloud sync is per appCheck the retail app's own cloud entry, not the demo'sExpected; the demo's cloud save is separate
5Demo is gone from your libraryIt may have been removed from the storeSearch the demo's AppID directlyThe availability page tracks both listings

Row 3 is worth spelling out because it looks like it should work and does not. A save is not a portable document here; it is a set of values the running build expects to own. Files copied in from another app ID are either ignored or make the retail build fail to load a profile, which is why the common advice to "just move the folder" produces a second, worse problem.

Where each build keeps its data

BuildAppWhat it owns
Demo4793590Its own install folder, its own save folder, its own cloud entry
Full game4413070A separate install folder, separate save folder, separate cloud entry
AchievementsFull game onlyThe demo has no achievements on the main app's list

The practical consequence: uninstalling the demo does not touch your retail save, and uninstalling the retail build does not remove the demo's data. They are as independent as two different games, because at the Steam level that is what they are.

If you want to keep your demo run, do not delete the demo. Launching it again will still find its own save, even after months. It is also the cheapest way to check whether the 1.0.1 economy change actually matters to you — the demo keeps the old, tighter balance.

What carries over, and what does not

Everything is scoped to the app, not to your Steam account. That single rule explains all five rows below, and it is why "I own it, so my progress should follow" does not apply here.

WhatDemo (4793590)Full game (4413070)Carries over
Save progressOwn save folderOwn save folderNo — Confirmed
AchievementsNone awardedAll sixteenNo — Confirmed
Playtime totalCounted on the demo appCounted on the retail appNo — Confirmed
Steam CloudIts own cloud entryIts own cloud entryNo — Confirmed
Store-page reviewsDemo has its own pageSeparate review poolNo — Confirmed

The fourth row catches people who check Cloud and conclude their save is lost. Cloud sync is per app: the retail build's cloud entry exists from the moment you launch it, and it is empty because you have not played that app yet. It is not a failed sync of the demo's data — the two were never connected.

Why the demo is separate at all

A demo that ships as its own app can be updated independently and can carry its own store page, which is what happened here: the free build went live in June, four months before release, and it has never been patched to match the retail economy.

That has one upside and one downside. The upside is that the demo is a stable snapshot of how the game looked before launch. The downside is that its balance is now out of date: version 1.0.1 raised starting funds, so the money pressure you feel in the demo is tighter than what you will face after buying. The release hub has the dated changelog.

If none of that worked

You cannot find the demo at all. Search by AppID rather than by name — region and language can change how the title renders. The availability page records the dated status of both listings.

The retail build will not launch at all. That is a different problem: it is about requirements or a corrupt install rather than saves. The release hub lists the requirement tier, and the demo is the cheapest compatibility test if you still have it installed.

You expected the demo to count toward achievements. It does not. The sixteen achievements in the achievement table are all on the retail app, and demo playtime does not move those rates.

Does demo progress carry over to the full game?

No. The demo is a separate Steam app with its own save location, and there is no import path of any kind.

Can I copy my save files across manually?

You can copy them, but the retail build will not use a save created by a different app ID. The result ranges from ignored files to a profile that fails to load.

Is the demo still available?

Yes at the time of our last check, and it is permanently free. The dated status of both listings is on the availability page.

Why is the demo's economy harder than the full game?

Because the demo was built before version 1.0.1, which raised starting funds. The demo was never patched to match.

Do demo hours count toward Steam playtime or achievements?

Playtime is tracked per app, so it does not appear on the retail game's page, and no achievements are awarded by the demo.

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